Transparent sports entertainment scoring, hybrid ML prediction, and personalized game recommendations for Buzzr.
The package is intentionally pure: it does not import React Native, Expo, Supabase, AsyncStorage, or app services — and it has zero runtime dependencies. Apps and jobs provide data through plain objects, then persist results however they choose.
npm install @buzzr/entertainment-engine
import {
resolveBuzzScores,
enrichGameRowWithBuzzScores,
predictGameWithDiagnostics,
} from '@buzzr/entertainment-engine';
const resolved = resolveBuzzScores({
league: 'NBA',
status: 'scheduled',
startsAt: '2026-06-12T01:00:00Z',
homeTeam: 'Boston Celtics',
awayTeam: 'Los Angeles Lakers',
}, { upcomingLike: true });
const prediction = predictGameWithDiagnostics({
league: 'NBA',
status: 'scheduled',
startsAt: '2026-06-12T01:00:00Z',
homeTeam: 'Boston Celtics',
awayTeam: 'Los Angeles Lakers',
}, {
odds: { spread: -1.5, overUnder: 226.5 },
teamPower: { home: 9.2, away: 8.7 },
});
Every time-sensitive entry point accepts an optional now (epoch millis or a
Date). It defaults to Date.now(), so existing callers are unaffected, but
jobs and tests can pin the clock for full determinism:
resolveBuzzScores(game, { upcomingLike: true, now: Date.UTC(2026, 4, 1) });
enrichGameRowWithBuzzScores(row, { now: Date.UTC(2026, 4, 1) });
predictGameWithDiagnostics(game, { now: Date.UTC(2026, 4, 1) });
Primetime and weekend detection no longer depend on the host machine's
timezone. Game inputs may carry an explicit venueUtcOffsetMinutes or
localStartHour (also venue_utc_offset_minutes / local_start_hour on DB
rows). When absent, the engine derives US Eastern local time with a proper
DST calculation (second Sunday in March through first Sunday in November).
easternUtcOffsetMinutes(utcMs) is exported for reuse.
All rivalry, marquee, and shared-city lookups run through one exported
normalizeTeamName helper: lowercase, trimmed, whitespace-collapsed, and
diacritic-insensitive ('Los Ángeles Lakers' matches
'los angeles lakers'). The NFL rivalry table now includes modern rivalries
such as Bills–Bengals, Ravens–Steelers, Chiefs–Raiders, Bills–Chiefs, and
Cowboys–49ers.
ml-v5)The feature vector grew from 20 to 22 with two appended optional features:
searchHeat — from context.searchHeat: { home?, away? }, each in
[-1, 1], normalized to [0, 1] (absent → neutral 0.5).starPower — from context.starPower in [0, 1] (absent → 0.5).Old 20-length v1 weight arrays remain fully supported: the appended features are skipped for them, so v1 predictions are bit-identical to prior releases.
trainSGD(examples, opts) upgrades (defaults preserve pre-v5 behavior):
featureMeans/featureStds in the weights and
applied automatically at prediction time.momentum — classical momentum coefficient (default 0, plain SGD).validationSplit — chronological tail held out for validation, with
earlyStopping: true and patience stopping on validation MAE plateau.shuffle: true with seed — deterministic per-epoch shuffling via an
embedded mulberry32 PRNG.confidenceCalibration and applied by predictGameWithDiagnostics
(also exported directly as applyConfidenceCalibration).Freshly trained weights carry modelVersion: 'ml-v5'
(ML_MODEL_VERSION_V5), and buildModelRunReport carries the trained
model's version through to the report.
import { rankGamesForUser, explainRecommendation } from '@buzzr/entertainment-engine';
const ranked = rankGamesForUser(
[
{ id: 'game-1', game: celticsLakers, baseScore: 8.1 },
{ id: 'game-2', game: kingsJazz }, // base score estimated transparently
],
{
favoriteTeams: ['Boston Celtics'],
favoriteLeagues: ['NBA'],
teamAffinity: { 'utah jazz': -0.4 },
leagueAffinity: { NHL: 0.6 },
socialSignal: { 'game-2': 0.8 }, // fire-ratio in [-1, 1] keyed by game id
},
{ now: Date.UTC(2026, 4, 1), limit: 20 },
);
const breakdown = explainRecommendation(ranked[0]);
// { baseScore, personalAdjustment, socialAdjustment, totalScore, factors }
Scoring is the base entertainment score (provided baseScore, else a
transparent estimate) plus a bounded personal-affinity adjustment (±1.5,
MAX_AFFINITY_ADJUSTMENT) and a bounded social adjustment (±0.75,
MAX_SOCIAL_ADJUSTMENT). Ordering is deterministic: ties break by earliest
start time, then id. explainRecommendation returns the factor list the
app's BuzzBreakdownSheet renders — base score, personal adjustment, social
adjustment, and individual signed factor deltas.
resolveBuzzScores is deterministic and explainable.predictGameWithDiagnostics layers trained weights over transparent
features and returns factor impacts, input coverage, confidence, and model
version metadata.ENGINE_PACKAGE_VERSION reports the package version (5.0.0).Node.js >= 22 is supported. Import the supported API from @buzzr/entertainment-engine.
Deep src/* and dist/* imports are unsupported. See the
all-package API index and the
generated root-export reference.
Report reproducible defects in GitHub Issues. Report vulnerabilities privately through SECURITY.md. The versioning and support policy defines the supported runtime and SemVer contract.